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I tend to run games that are very improvisational in nature and FG supports that in a lot of ways - but it is easier for me to sketch out a random set piece than it is rummage through a big library of pre-made maps.Īs to the cost of the upgrade: I am an Ultimate license holder. I am hoping that the Unity engine will allow you access to a digital dry erase board, for lack of a better term. I am excited because the one weakness FG has had in my opinion has been the ability to draw maps on the fly. That's not the same for everyone, but to think that a digital book is inferior to a physical one for everyone is just inaccurate. Can't do that with only 1 physical book.įor me, digital (FG) books are a better investment than physical. So while one player is looking up combat actions, another is looking up a spell description and a third is look at the options for leveling up their character, all with one copy. I can book mark them, I can do a digital search, I can link to specific pages and share those links, and I can share 1 copy of a book with as many players are in my game as I want. Not having a physical book means all I have to do is carry a 4lb laptop to where ever I game and I have what would be hundreds of pounds of physical books with me. Or, you could choose to forego the FG version and just use a physical version.Īnd, the price for a book on FG is really not much different from teh price on Amazon, so again, price is really a red herring, imo. Yes it means I have to read the books inside of FG, but that is not a problem for me. FG has what it calls "Reference Manual" versions included. I made the choice to buy my content in FG, so I don't have the hard books. But, each to their own.Īs for paying for game content twice, as I have stated, you have never had to do that. Calculate spell DCs, etc.Įxorbitant is a very emotionally charged word, and it's a statement of opinion.
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And, combat takes forever because I have to track hitpoints, look up ACs, attack bonuses and weapon damages.
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I may be using gnoll mini's for my army of elven bandits, or fire elemental for a hill giant. So I can prep fast for a live session, but then it is all theater of the mind or maps outlined on the fly or I pull one of the many laminated maps from my stash. As others have said, combat in FG is fast.
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I have treasure parcels ready to be distribute and XP is automatically calculated and can be assigned and distributed with a couple mouse clicks.Īnd that makes my combats, whether I am playing online or using FG on my TV for a face to face game, take 1/2 to 1/3 the time it takes in person.
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nothing more than a plot and encounter outlines), then "live" prep is less time.īut that's because in FG (and to some extent in Roll20) I have full color maps, I have custom images for creatures, and they are pre-placed on the maps. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.So if I run live using nothing but a dry erase map and generic mini's and fly by the seat of my pants (i.e. Thrown in for good measure is the artificer class, a master of magical invention.
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Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.įull of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master’s Guide. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments. Delve into a collection of new class features and new feats, and customize your character’s origin using straightforward rules for modifying a character’s racial traits. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all. The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. A magical mixture of rules options for the world's greatest roleplaying game.